
Gopeak
If you're building or debugging Godot 4 projects with Claude, this is the tool. It ships 95+ operations split across compact and full profiles: create scenes, add nodes, edit typed properties, launch the editor, run the game, tail debug logs, and fix errors in a tight loop. The editor bridge plugin and optional runtime addon unlock live scene tree inspection, screenshots, input injection, and DAP breakpoints. It also exposes LSP diagnostics, ClassDB queries, and asset store search when the corresponding Godot services are running. Setup gates keep the default surface small, then you activate capability groups on demand with tool.catalog. Made for trusted Godot 4 workflows where the AI needs read, write, and runtime visibility.
- tools
- 2
- transport
- STDIO
- last updated
- Feb 20, 2026
Tools
2 toolsPublic tool metadata for what this MCP can expose to an agent.
tool.catalogIn compact mode, search with tool.catalog; matching groups auto-activate.
In compact mode, search with tool.catalog; matching groups auto-activate.
No parameter schema in public metadata yet.
tool.groupsYou can also manage groups directly with tool.groups.
You can also manage groups directly with tool.groups.
No parameter schema in public metadata yet.
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GoPeak
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GoPeak Hero
GoPeak is an MCP server for Godot 4 that gives AI assistants a real edit → run → inspect → fix loop.
It is designed for trusted Godot 4 workflows: small default tool surface, setup-gated advanced capabilities, and explicit compatibility rules for older/legacy tool names.
Details
- Repository
- github.com/had0yun/godot-mcp
- Categories
- Developer Tools, Design & Creative
- Package
gopeak- Transport
- STDIO
- Registry
- MCP registry, active