Complete Unity game development expertise. Covers C# scripting, MonoBehaviour lifecycle, UI systems (UGUI, UI Toolkit), physics, animation, networking (Netcode, Mirror, Photon), modding support (Addressables, Lua/MoonSharp, Harmony), ECS/DOTS, shader development (ShaderLab, HLSL, Shader Graph), URP/HDRP rendering pipelines, editor scripting, performance optimization, build pipelines, XR/VR/AR, and Unity Gaming Services integration.

version
1.0.4
GitHub stars
61

Install

/plugin install unity-master@claude-plugin-marketplace

Run it inside Claude Code after adding the marketplace with /plugin marketplace add JosiahSiegel/claude-plugin-marketplace.

Sponsors

Details

Marketplace
JosiahSiegel/claude-plugin-marketplace
Source
plugins/unity-master
Author
Josiah Siegel
Category
Community
Keywords
unity, unity3d, game-development, gamedev, csharp, c-sharp, monobehaviour, scriptableobject, prefab, scene, gameobject, component, ugui, ui-toolkit, canvas, physics, rigidbody, collider, raycast, animation, animator, blend-tree, shader, shader-graph, hlsl, shaderlab, urp, hdrp, rendering, lighting, particles, vfx-graph, networking, multiplayer, netcode, mirror, photon, fish-net, modding, mod-support, addressables, asset-bundles, lua, moonsharp, harmony, ecs, dots, burst-compiler, jobs-system, entities, editor-scripting, custom-inspector, editor-window, build-pipeline, performance, profiler, object-pooling, lod, navmesh, pathfinding, terrain, probuilder, audio, audiomixer, coroutine, async-await, unity-testing, assembly-definition, package-manager, unity-gaming-services, firebase, playfab, cicd, gameci, webgl, xr, vr, ar, steam-workshop, scriptable-render-pipeline, 2d, 3d, mobile, console

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