
scenario-labs/skills
Plugin marketplace
Agent Skills for creating production-ready images, video, audio, 3D, and custom models with Scenario, plus expert tools for DCC software and game engines
- GitHub stars
- 3.7K
- plugins
- 23
- last updated
- Nov 11, 2026
Add marketplace
/plugin marketplace add scenario-labs/skillsRun it inside Claude Code, then install plugins from it with /plugin.
Plugins
101.-getting-startedConnect the Scenario MCP server and learn the core generation loop every other skill builds on.
202.-finding-a-directionTurn a blank brief into references, options someone can choose between, and a moodboard the next batch runs from.
303.-imagesGenerate and edit images: model choice, sizing, references, masked edits, post-processing tools, and letter-perfect text overlay cards.
404.-game-art-and-3dSprites, icons, tilesets, textures, skyboxes, 3D models, and walkable spaces for games, the web, and interactive scenes.
505.-video-and-audioVideo generation, editing, and color grading, kinetic-type launch films, seamless motion loops, music, sound effects, voice, and speech.
606.-socialsMade for social feeds and chat apps: UGC-style creator videos, fan-cam reactions from a photo, trend reels recast with your own character, kinetic-typography lyric videos, and animated ChatGPT and Codex pets, new or updated.
707.-consistency-and-custom-modelsHold one character, product, or style across a whole set, and train custom models on your own art.
808.-reviewing-and-organizing-outputRead finished assets back: caption them, extract a style or a control map, check a batch against a brief or the Quality Gate, compare candidate models on one brief, and file the keepers.
909.-formats-and-placementsShip one approved master, image or video, to every placement: ratios, safe zones, and platform specs from social feeds to shops, storefronts, and print.
1010.-workflows-and-appsDiscover, run, build, and publish Scenario workflows (apps), and migrate graphs from Weavy, ComfyUI, or other node editors.
1111.-troubleshootingGet past a blocked generation, and turn a stuck session into a reproducible public issue.
1212.-team-administrationGovern a team from the agent: which models it can run, who is on it and in which projects, per-member spend caps, API key roles, and who spent what.
1313.-image-model-familiesThe top image families in depth: generation and editing modes, reference rules, and the caps that differ per member.
1414.-video-model-familiesThe top video families in depth: conditioning modes, native audio, editing and extension, and per-member caps and costs.
1515.-audio-model-familiesThe top audio families in depth: music, covers and stems, sound effects, speech, dubbing, and video scoring.
1616.-3d-model-familiesThe top 3D families in depth: mesh generation, retexture and rigging toolchains, portraits, and explorable worlds and splats.
1717.-expert-tools-zbrushDCC software. A lead and eight specialists that drive Maxon ZBrush 2026 through its agent bridge: sculpting, characters and creatures, stylized work, hard surface, polypaint and renders, posing and 3D print, retopology and export, automation. The bridge was proven live; full live tests of every skill are still pending.
1818.-expert-tools-blenderDCC software. A lead and fourteen specialists that drive Blender 5.2 through Python, headless or in a live session: sculpting, retopology, UVs and baking, shading, hair, rigging, animation, previs, blockouts for render-to-real video, Geometry Nodes, lighting, Grease Pencil, hard surface, export to game engines. Twelve test suites pass headless on Blender 5.2.1.
1919.-expert-tools-mayaDCC software. A lead and ten specialists that drive Autodesk Maya 2027 through Python, batch or live: modeling, retopology and UVs, rigging, skinning, animation, groom, FX, look dev, Arnold lighting and rendering, pipeline scripting.
2020.-expert-tools-unreal-engineGame engine. A lead and nine specialists that drive Unreal Engine 5.8 on macOS through Editor Python, headless jobs, and Epic's Unreal MCP server: world building, materials, lighting and rendering, gameplay, animation, cinematics, VFX, pipeline automation, performance.
2121.-expert-tools-unityGame engine. A lead and thirteen specialists that drive Unity 6.3 LTS on macOS through batch mode, a live editor, and command-line builds: architecture, gameplay, 2D, animation, UI, VFX, shaders, rendering and lighting, world building, performance, mobile, Web, pipeline automation. Every procedure was run live in Unity 6.3.
2222.-expert-tools-godotGame engine. A lead and thirteen specialists that drive Godot 4.7 on macOS through headless jobs, windowed captures, GUT and gdUnit4 tests, and command-line exports: architecture, gameplay, 2D, 3D worlds, animation, UI, VFX, shaders, rendering and lighting, audio, multiplayer, performance and export, pipeline automation. Every procedure was run live in Godot 4.7.2.
2323.-expert-tools-roblox-studioGame engine. A lead and thirteen specialists that drive Roblox Studio on macOS through its built-in MCP server, playtests driven by code, offline Luau checks, and Rojo builds: architecture, Luau, networking and security, data, tooling, environment, VFX and audio, UI, animation, gameplay, assets and avatar items, performance, monetization. Procedures were run live in Roblox Studio 0.743.
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Details
- Repository
- github.com/scenario-labs/skills
- Categories
- community
- Listed since
- Oct 27, 2026