
Liquid Glass Design
A focused implementation guide for Apple's iOS 26 Liquid Glass material system across SwiftUI, UIKit, and WidgetKit. You get the core glassEffect() modifier patterns, the GlassEffectContainer that enables morphing between elements, and the namespace-based ID system for smooth transitions. The UIKit coverage shows how to use UIGlassEffect with UIVisualEffectView, and the widget section handles accented rendering modes for tinted home screens. Most useful when you're actually building for iOS 26 and need the specific API calls rather than design theory. The spacing parameter for controlling when glass elements merge is the kind of detail that saves you from guessing.
- skills.sh installs
- 6.4K
- GitHub stars
- 300.3K
- last updated
- Aug 21, 2026
Install
$ npx -y skills add affaan-m/ecc --skill liquid-glass-design --agent claude-codeInstalls into .claude/skills of the current project.
Files
Liquid Glass Design System (iOS 26)
Patterns for implementing Apple's Liquid Glass — a dynamic material that blurs content behind it, reflects color and light from surrounding content, and reacts to touch and pointer interactions. Covers SwiftUI, UIKit, and WidgetKit integration.
When to Activate
- Building or updating apps for iOS 26+ with the new design language
- Implementing glass-style buttons, cards, toolbars, or containers
- Creating morphing transitions between glass elements
- Applying Liquid Glass effects to widgets
- Migrating existing blur/material effects to the new Liquid Glass API
Core Pattern — SwiftUI
Basic Glass Effect
The simplest way to add Liquid Glass to any view:
Text("Hello, World!")
.font(.title)
.padding()
.glassEffect() // Default: regular variant, capsule shape
Customizing Shape and Tint
Text("Hello, World!")
.font(.title)
.padding()
.glassEffect(.regular.tint(.orange).interactive(), in: .rect(cornerRadius: 16.0))
Sponsors
Details
- Repository
- github.com/affaan-m/ecc
- Categories
- Mobile Development, Design & UI/UX
- First seen
- Jul 14, 2026
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