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Performance Optimization

When you already have a flame graph, query plan, Lighthouse report, or profiler trace but don't know what it's telling you to fix first, this is the skill that reads the evidence, names one actual bottleneck, and recommends one or two bounded changes with a verification plan. It's not a generic performance tip generator. It classifies your complaint into one of seven tuning modes (interaction, page load, API latency, database access, throughput, memory, or runtime frame budget), decides whether your current artifact is good enough or what measurement to collect next, then hands off cleanly to monitoring, debugging, refactoring, or engine-specific profiling when that's the real job. Measurement-led, bottleneck-first, one move at a time.

skills.sh installs
175
GitHub stars
22
last updated
Jun 3, 2026

Install

$ npx -y skills add akillness/oh-my-skills --skill performance-optimization --agent claude-code

Installs into .claude/skills of the current project.

Files

Performance Optimization

Use this skill when the main question is "what artifact do we trust, where is the actual bottleneck, and what is the smallest tuning move worth trying first?"

The job is not to dump generic React, SQL, caching, or game-performance tips. The job is to classify the complaint, normalize the current artifact into one tuning brief, pick one primary mode, name one bottleneck, recommend one or two high-leverage changes, then verify before/after impact and route remaining work correctly.

Read references/intake-packets-and-escalations.md before handling an unfamiliar artifact packet. Read references/tuning-modes.md before handling an unfamiliar performance complaint. Read references/handoff-boundaries.md when deciding whether performance-optimization, monitoring-observability, debugging, testing-strategies, code-refactoring, or game-performance-profiler should own the next step. Read references/measurement-checklist.md before writing a benchmark or profiling plan.

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Details

Repository
github.com/akillness/oh-my-skills
Category
Debugging
First seen
Jun 3, 2026

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