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Keychron Keyboards Hardware Design

This gives Claude direct access to Keychron's official CAD repository: STEP models, DXF plates, and assembly files for 100+ keyboards and mice across Q, K, V, and Pro series. You get production-grade hardware files, not community recreations. The skill includes Python scripts for inventory scanning, plate extraction for laser cutting, and model search across the 2GB+ repo. Useful if you're modding cases, designing custom plates, or 3D printing keycaps and need the actual manufacturer geometry. The files are source-available for personal use only, so you can't commercialize derivatives, but you can prototype freely. Beats measuring with calipers or working from approximations.

skills.sh installs
502
GitHub stars
61
last updated
Jul 14, 2026

Install

$ npx -y skills add aradotso/trending-skills --skill keychron-keyboards-hardware-design --agent claude-code

Installs into .claude/skills of the current project.

Files

Keychron Keyboards Hardware Design

Skill by ara.so — Daily 2026 Skills collection.

What This Project Is

Keychron's Keychron-Keyboards-Hardware-Design repository provides production-grade industrial design files for Keychron keyboards and mice. These are real CAD files — not approximations — covering cases, plates, stabilizers, encoders, keycaps, and full assembly models.

Formats included:

  • .stp / .step — STEP (ISO 10303) 3D solid models, importable in FreeCAD, Fusion 360, SolidWorks, CATIA, etc.
  • .dxf — 2D Drawing Exchange Format, used for plates and cutouts in laser cutting or CNC workflows
  • .dwg — AutoCAD native drawing format
  • .pdf — Dimensioned engineering drawings for reference

Series covered:

SeriesNotable Models
Q SeriesQ1–Q12, Q0 Plus, Q60, Q65
Q Pro SeriesQ1 Pro–Q14 Pro
Q HE SeriesQ1 HE, Q3 HE, Q5 HE, Q6 HE
K Pro SeriesK1 Pro–K17 Pro
K Max SeriesK1 Max–K17 Max
K HE SeriesK2 HE–K10 HE
L SeriesL1, L3
V Max SeriesV1 Max–V10 Max
P HE SeriesP1 HE
MiceM1–M7, G1, G2

Sponsors

Details

Repository
github.com/aradotso/trending-skills
Category
Design & UI/UX
First seen
Jun 3, 2026

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