If you're building anything with the Bevy game engine, this skill keeps you from fighting the ECS architecture. It covers component design patterns, system ordering, the plugin structure you should be using, and the UI layout system. The most valuable part is the practical guidance: it points you to the registry examples (your actual source of truth), warns you about expensive rebuilds, and shows you how to structure queries efficiently. Written by someone who's clearly shipped Bevy projects and learned the hard way that pure ECS demands upfront data modeling. Includes specific migration notes for the breaking changes in Bevy 0.17, which alone might save you hours.
- skills.sh installs
- 257
- GitHub stars
- 51
- last updated
- Aug 21, 2026
Install
$ npx -y skills add bfollington/terma --skill bevy --agent claude-codeInstalls into .claude/skills of the current project.
Files
Bevy Game Development Skill
A specialized skill for developing games and applications using the Bevy game engine, based on real-world experience building complex Bevy projects.
When to Use This Skill
Invoke this skill when:
- Implementing features in a Bevy game or application
- Designing component architectures for ECS
- Creating or debugging Bevy systems
- Working with Bevy's UI system
- Building and testing Bevy projects
- Troubleshooting common Bevy issues
- Organizing project structure for Bevy applications
Before You Start: Essential Bevy Tips
⚠️ Bevy 0.17 Breaking Changes
If working with Bevy 0.17, be aware of significant API changes:
- Material handles now wrapped in
MeshMaterial3d<T>(notHandle<T>) - Event system replaced with observer pattern (
commands.trigger(),add_observer()) - Color arithmetic operations removed (use component extraction)
See references/bevy_specific_tips.md for complete Bevy 0.17 migration guide and examples.
Consult Bevy Registry Examples First
The registry examples are your bible. Always check them before implementing new features.
Sponsors
Details
- Repository
- github.com/bfollington/terma
- Categories
- Frontend Development, DevOps & CI/CD, Code Review & Quality, Debugging, Cloud & Infrastructure, Design & UI/UX, Game Development
- First seen
- Jun 3, 2026
