
Liquid Glass
This one's for building SwiftUI apps that actually look native to macOS and iOS. It enforces Apple's Liquid Glass design system with the core rule that glass effects belong on navigation and controls only, never on content itself. You get patterns for cards, rows, badges, and buttons with proper materials and the new glassEffect API, plus strict adherence to HIG spacing (8pt grid), typography (11pt minimum), and the 44pt hit target rule. The three-layer model and continuous corner radius requirements are baked in. If you're tired of SwiftUI apps that feel like web views wrapped in a window frame, this keeps you honest with Apple's actual design language.
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- 5
- skills.sh installs
- 336
- GitHub stars
- 15
- last updated
- Aug 21, 2026
Install
$ npx -y skills add casper-studios/casper-marketplace --skill liquid-glass --agent claude-codeInstalls into .claude/skills of the current project.
Files
Liquid Glass Design
Build native macOS/iOS applications with Apple's Liquid Glass design and HIG.
Core Rules
Three-Layer Model
┌─────────────────────────────────────────┐
│ GLASS LAYER (Navigation/Controls) │ ← Glass here ONLY
├─────────────────────────────────────────┤
│ CONTENT LAYER (Your App) │ ← Never glass here
└─────────────────────────────────────────┘
Glass is ONLY for navigation floating above content. Never on content itself.
Five Principles
- Content First - Glass floats above, content shines through
- Depth Through Light - Lensing creates hierarchy, not opacity
- Adaptive Tinting - Colors respond to background dynamically
- Semantic Emphasis - Tint primary actions only
- Accessibility Built-In - System handles adaptations automatically
Materials (macOS 14+ / Pre-iOS 26)
// Card with material
.padding(24)
.background(.regularMaterial, in: RoundedRectangle(cornerRadius: 16, style: .continuous))
// Material options (lightest → heaviest):
// .ultraThinMaterial, .thinMaterial, .regularMaterial (default), .thickMaterial, .ultraThickMaterial
Sponsors
Details
- Repository
- github.com/casper-studios/casper-marketplace
- Categories
- DevOps & CI/CD, Code Review & Quality, Mobile Development, Design & UI/UX
- First seen
- Jun 3, 2026
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