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Axiom Display Performance

If your iOS app supports ProMotion but you're still seeing 60fps instead of 120Hz, this is your debugging checklist. It walks through the systematic diagnosis process: render loop configuration, frame pacing issues, system caps, and hitch mechanics. The key insight is brutally simple: ProMotion availability doesn't mean your app automatically uses it. You have to configure it correctly. Part of the larger Axiom collection (948 GitHub stars), this focuses specifically on variable refresh rate displays across iPhone, iPad Pro, and future devices. Also covers production telemetry so you can catch frame rate problems in the wild, not just during development.

skills.sh installs
172
GitHub stars
1.3K
last updated
Aug 21, 2026

Install

$ npx -y skills add charleswiltgen/axiom --skill axiom-display-performance --agent claude-code

Installs into .claude/skills of the current project.

Files

If your iOS app supports ProMotion but you're still seeing 60fps instead of 120Hz, this is your debugging checklist. It walks through the systematic diagnosis process: render loop configuration, frame pacing issues, system caps, and hitch mechanics. The key insight is brutally simple: ProMotion availability doesn't mean your app automatically uses it. You have to configure it correctly. Part of the larger Axiom collection (948 GitHub stars), this focuses specifically on variable refresh rate displays across iPhone, iPad Pro, and future devices. Also covers production telemetry so you can catch frame rate problems in the wild, not just during development.

Browse the repository on GitHub

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Details

Repository
github.com/charleswiltgen/axiom
Category
Debugging
First seen
Jun 3, 2026

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