
Unity Mcp Orchestrator
If you're working with Unity Editor through Claude and need it to actually understand your project structure before making changes, this orchestrator helps enforce a resource-first workflow. It's basically guardrails for MCP tools so Claude reads the relevant Unity resources and validates GameObjects before blindly applying code templates. The skill acknowledges upfront that its workflow examples are templates that might not match your Unity version or package setup, which is refreshingly honest. With over 10K stars and passing all three security audits, it's clearly solving a real problem. Best for teams who've watched an AI confidently break their Unity project by assuming component names or using outdated APIs.
- install copies · 90 days. Times the install command was copied on this site in the last 90 days, bots filtered.
- 8
- skills.sh installs
- 469
- GitHub stars
- 15.8K
- last updated
- Aug 21, 2026
Install
$ npx -y skills add coplaydev/unity-mcp --skill unity-mcp-orchestrator --agent claude-codeInstalls into .claude/skills of the current project.
Files
Unity-MCP Operator Guide
This skill helps you effectively use the Unity Editor with MCP tools and resources.
Template Notice
Examples in references/workflows.md and references/tools-reference.md are reusable templates. They may be inaccurate across Unity versions, package setups (UGUI/TMP/Input System), and project-specific conventions. Please check console, compilation errors, or use screenshot after implementation.
Before applying a template:
- Validate targets/components first via resources and
find_gameobjects. - Treat names, enum values, and property payloads as placeholders to adapt.
Quick Start: Resource-First Workflow
Always read relevant resources before using tools. This prevents errors and provides the necessary context.
1. Check editor state → mcpforunity://editor/state
2. Understand the scene → mcpforunity://scene/gameobject-api
3. Find what you need → find_gameobjects or resources
4. Take action → tools (manage_gameobject, create_script, script_apply_edits, apply_text_edits, validate_script, delete_script, get_sha, etc.)
5. Verify results → read_console, manage_camera(action="screenshot"), resources
Sponsors
Details
- Repository
- github.com/coplaydev/unity-mcp
- Categories
- AI & Agent Building, Automation & Workflows, Game Development
- First seen
- Jun 3, 2026