
Design With Taste
This encodes the design philosophy from Family (the product Benji Taylor documented at benji.org/family-values) into something Claude can follow when building UIs. It's built around three principles: Simplicity (progressive disclosure, one action per view, varying tray heights), Fluidity (everything animates with spatial logic, includes torph for text morphing, uses that specific cubic-bezier easing), and Delight (the less frequent the feature, the more theatrical it should feel). Honestly feels like having a design system reviewer sitting next to you while you code. Use it whenever you're building any frontend and want it to feel intentional instead of like you dumped a component library on a page and called it done.
- skills.sh installs
- 770
- GitHub stars
- 13
- last updated
- Jul 14, 2026
Install
$ npx -y skills add cristicretu/family-taste-skill --skill design-with-taste --agent claude-codeInstalls into .claude/skills of the current project.
Files
Design with Taste
This skill encodes the design philosophy behind Family — a product widely praised for feeling alive, welcoming, and intentional. Originally documented by Benji Taylor at benji.org/family-values.
Read this before writing any UI code. Every time.
The user wants something built. Your job is to make it feel like a human who gives a shit designed it.
The Three Pillars
Ordered by priority. You cannot have Delight without Fluidity, and you cannot have Fluidity without Simplicity.
1. Simplicity — Gradual Revelation
"Each action by the user makes the interface unfold and evolve, much like walking through a series of interconnected rooms."
The problem: Most UIs dump everything at once — every feature, every option, every edge case, all visible, all the time. This transfers cognitive burden from the designer to the user.
The principle: Show only what matters right now. The interface should feel like walking through rooms — you glimpse what's next before you arrive.
Rules:
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Details
- Repository
- github.com/cristicretu/family-taste-skill
- Category
- Design & UI/UX
- First seen
- Jun 3, 2026