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Claude Skills Troubleshooting

If your plugins are installed but not showing up in your available skills list, this is the diagnostic tool you need. It walks you through the known bug where Claude Code adds plugins to installed_plugins.json but forgets to enable them in settings.json, plus provides the actual CLI commands to fix it. Includes a Python diagnostic script that checks for the usual culprits: enabled/installed mismatches, stale marketplace cache, and config errors. The reference tables for plugin state architecture and diagnostic commands are genuinely useful when you're knee deep in ~/.claude trying to figure out why something isn't working.

skills.sh installs
960
GitHub stars
1.5K
last updated
Aug 21, 2026

Install

$ npx -y skills add daymade/claude-code-skills --skill claude-skills-troubleshooting --agent claude-code

Installs into .claude/skills of the current project.

Files

Claude Skills Troubleshooting

Overview

Diagnose and resolve common Claude Code plugin and skill configuration issues. This skill provides systematic debugging workflows for plugin installation, enablement, and activation problems.

Quick Diagnosis

Run the diagnostic script to identify common issues:

python3 scripts/diagnose_plugins.py

The script checks:

  • Installed vs enabled plugins mismatch in both directions (installed-but-not-enabled and enabled-but-not-registered)
  • Missing enabledPlugins entries in settings.json
  • Stale marketplace cache using known_marketplaces.json lastUpdated
  • Missing, malformed, timezone-free, or future lastUpdated metadata
  • Invalid plugin configurations

Treat lastUpdated as the only cache-freshness source. Do not fall back to cache-directory modification times: marketplace updates can refresh nested files without changing that directory timestamp. The diagnostic exits nonzero for stale caches or invalid freshness metadata.

Common Issues

Issue 1: Plugin Installed But Not Showing in Available Skills

Sponsors

Details

Repository
github.com/daymade/claude-code-skills
Category
Debugging
First seen
Jun 3, 2026

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