
Expo Liquid Glass
This brings iOS 26 Liquid Glass UI to Expo apps with four implementation paths: expo-glass-effect for most RN screens, @expo/ui for SwiftUI-backed transitions, unstable native tabs for system tab bars, and Callstack's third-party package as an alternative. The workflow is strict: preflight runtime constraints, apply HIG-aligned visual rules before writing code, guard every glass component with explicit fallbacks, and run accessibility checks across light/dark and tinted appearances. It treats these APIs as fast-moving and assumes you'll need a dev build for iOS-native features. The skill leans hard on Apple's design intent, keeping glass for chrome and controls rather than content surfaces, and includes practical fixes for double-blur headers and flat-looking surfaces that lose refraction cues.
- skills.sh installs
- 493
- GitHub stars
- 12
- last updated
- Aug 21, 2026
Install
$ npx -y skills add devanshudesai/agent-skills --skill expo-liquid-glass --agent claude-codeInstalls into .claude/skills of the current project.
Files
Expo Liquid Glass
Ship Liquid Glass UI that feels native, stays legible, and degrades safely across iOS/Android.
Execution Order
- Confirm platform/runtime constraints.
- Check design alignment against HIG buckets (recommended for design-heavy tasks).
- Pick one primary implementation path (add a second path only if needed).
- Apply Apple-aligned visual rules before writing code.
- Implement guarded glass components with explicit fallbacks.
- Run accessibility and visual QA in both light/dark and clear/tinted appearances.
1) Preflight Constraints
- Use Liquid Glass only for controls/navigation chrome, not primary content surfaces.
- Treat these APIs as fast-moving: check current Expo SDK docs before finalizing syntax.
- Expect a development build for advanced iOS-native features:
expo-glass-effectand@expo/uiare not reliable in Expo Go on iOS. - Keep scope on Liquid Glass in Expo: use HIG rules to guide implementation, not to redesign unrelated product behavior.
2) Design Alignment (Recommended for design-heavy tasks)
For tasks that involve significant visual design decisions, evaluate against these HIG buckets:
Sponsors
Details
- Repository
- github.com/devanshudesai/agent-skills
- Categories
- Frontend Development, Code Review & Quality, AI & Agent Building, Mobile Development, Design & UI/UX
- First seen
- Jun 3, 2026