
Team Narrative
Coordinates a four-person narrative pipeline to build story content, world lore, and narrative-driven level layouts. You describe the narrative beat (boss cutscene, faction intro, tutorial dialogue), and it runs narrative-director for vision and arc placement, then spins up writer, world-builder, and level-designer in parallel to draft dialogue, update lore entries, and place environmental storytelling triggers. Each phase gate presents options you approve before moving forward. It handles three review modes: full stops at every director checkpoint, lean skips non-critical gates, solo runs the whole thing uninterrupted. Includes a localization-lead pass to flag i18n issues before strings go to translation. Best for teams who want structured narrative handoffs without losing creative iteration space.
- skills.sh installs
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- last updated
- Aug 21, 2026
Install
$ npx -y skills add donchitos/claude-code-game-studios --skill team-narrative --agent claude-codeInstalls into .claude/skills of the current project.
Files
Team Narrative
If no argument is provided, output usage guidance and exit without spawning any agents:
Usage:
/team-narrative [narrative content description] [--review full|lean|solo]— describe the story content, scene, or narrative area to work on (e.g.,boss encounter cutscene,faction intro dialogue,tutorial narrative). Do not useAskUserQuestionhere; output the guidance directly.
When this skill is invoked with an argument, orchestrate the narrative team through a structured pipeline.
Decision Points: At each phase transition, use AskUserQuestion to present
the user with the subagent's proposals as selectable options. Write the agent's
full analysis in conversation, then capture the decision with concise labels.
In collaborative mode, the user must approve before moving to the next phase.
In guided mode the pipeline advances automatically unless a phase is BLOCKED;
in autonomous mode it runs end to end, recording each phase outcome via
log_decision. Decisions in automation_always_ask categories
(is_always_ask_category helper) always prompt regardless of mode. See
.claude/docs/automation-modes.md.
Phase 0: Resolve Config
Sponsors
Details
- Repository
- github.com/donchitos/claude-code-game-studios
- Categories
- Automation & Workflows, Design & UI/UX, Game Development
- First seen
- Jun 3, 2026