Coordinates a four-person narrative pipeline to build story content, world lore, and narrative-driven level layouts. You describe the narrative beat (boss cutscene, faction intro, tutorial dialogue), and it runs narrative-director for vision and arc placement, then spins up writer, world-builder, and level-designer in parallel to draft dialogue, update lore entries, and place environmental storytelling triggers. Each phase gate presents options you approve before moving forward. It handles three review modes: full stops at every director checkpoint, lean skips non-critical gates, solo runs the whole thing uninterrupted. Includes a localization-lead pass to flag i18n issues before strings go to translation. Best for teams who want structured narrative handoffs without losing creative iteration space.

skills.sh installs
697
GitHub stars
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last updated
Aug 21, 2026

Install

$ npx -y skills add donchitos/claude-code-game-studios --skill team-narrative --agent claude-code

Installs into .claude/skills of the current project.

Files

Team Narrative

If no argument is provided, output usage guidance and exit without spawning any agents:

Usage: /team-narrative [narrative content description] [--review full|lean|solo] — describe the story content, scene, or narrative area to work on (e.g., boss encounter cutscene, faction intro dialogue, tutorial narrative). Do not use AskUserQuestion here; output the guidance directly.

When this skill is invoked with an argument, orchestrate the narrative team through a structured pipeline.

Decision Points: At each phase transition, use AskUserQuestion to present the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. In collaborative mode, the user must approve before moving to the next phase. In guided mode the pipeline advances automatically unless a phase is BLOCKED; in autonomous mode it runs end to end, recording each phase outcome via log_decision. Decisions in automation_always_ask categories (is_always_ask_category helper) always prompt regardless of mode. See .claude/docs/automation-modes.md.

Phase 0: Resolve Config

Sponsors

Details

Repository
github.com/donchitos/claude-code-game-studios
Categories
Automation & Workflows, Design & UI/UX, Game Development
First seen
Jun 3, 2026

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