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Swiftui Liquid Glass

This brings the iOS 26 Liquid Glass API into Claude's context with the full modifier chain, morphing transitions, and container rules. You get the glassEffect modifier, Glass struct with tint and interactive variants, GlassEffectContainer for blending, and the glassEffectID system for morphing animations. The workflow separates new feature work from retrofitting existing UIs, and the common mistakes section catches the usual gotchas like nesting containers or applying glass before layout modifiers. Useful when you're adopting the new design language and need the API details without hunting through Apple's docs, especially for the spacing and union mechanics that aren't obvious from method signatures alone.

skills.sh installs
4.3K
GitHub stars
1.3K
last updated
Aug 21, 2026

Install

$ npx -y skills add dpearson2699/swift-ios-skills --skill swiftui-liquid-glass --agent claude-code

Installs into .claude/skills of the current project.

Files

SwiftUI Liquid Glass

Liquid Glass is the dynamic translucent material introduced across Apple platforms 26. Standard SwiftUI bars and presentations adopt it automatically when built with the current SDK. Reserve custom glass for functional controls and navigation surfaces, not general content backgrounds.

See references/liquid-glass.md for the full API reference with additional examples.

Contents

Workflow

Choose the path that matches the request:

1. Implement a new feature with Liquid Glass

Sponsors

Details

Repository
github.com/dpearson2699/swift-ios-skills
Categories
Backend & APIs, Git & Pull Requests, Code Review & Quality, Mobile Development, Design & UI/UX
First seen
May 16, 2026

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