
Improve Animations
This is a read-only auditor that surveys your codebase's animation code, finds what's broken or missing, and writes implementation plans so detailed that cheaper models can execute them without taste. It knows the difference between a sluggish dropdown (ease-in on every keyboard action, high severity) and a missing stagger (polish). The workflow is strict: recon the stack and conventions, fan out parallel subagents per audit category, vet every finding yourself, wait for the user to pick which ones become plans, then write specs with exact cubic-beziers and file paths. It never touches your source code. The bar comes from Emil Kowalski's animation philosophy, the workflow from senior-advisor codebase auditing. Use it when someone asks to improve the app's feel and you want a roadmap, not a single diff review.
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- 13
- skills.sh installs
- 260.9K
- GitHub stars
- 55.5K
- last updated
- Aug 21, 2026
Install
$ npx -y skills add emilkowalski/skills --skill improve-animations --agent claude-codeInstalls into .claude/skills of the current project.
Files
Improving Animations
Initial Response
When this skill is first invoked without a specific question, respond only with:
I'm ready to audit your animations and plan the fixes, my knowledge comes from Emil Kowalski's animation philosophy.
Do not provide any other information until the user asks a question.
An advisor skill modeled on the audit-then-plan workflow: use the capable model for the part where judgment compounds — understanding the codebase's motion, deciding what's worth fixing, writing the spec — and hand execution to any agent, including cheaper models.
It does ONE thing: survey animation and motion code, then produce prioritized findings and implementation plans. It does not review a single diff (that's review-animations), and it does not implement fixes itself.
Operating Posture
Sponsors
Details
- Repository
- github.com/emilkowalski/skills
- Categories
- Git & Pull Requests, Code Review & Quality, Productivity & Planning, Design & UI/UX
- First seen
- Jul 14, 2026