
Ce Test Xcode
Automates iOS app testing by building your project, spinning up a simulator, installing the app, and walking through key screens while capturing screenshots and logs. It checks for crashes, UI problems, and console errors, then gives you a structured test report. The workflow pauses for things that need human interaction like Sign in with Apple or push notifications. Most useful after code changes or before opening a PR when you want confidence the app actually works on simulator. Requires XcodeBuildMCP server installed and Xcode command line tools. It won't catch everything manual QA would, but it's faster than doing the build-install-tap-screenshot dance yourself every time.
- skills.sh installs
- 3K
- GitHub stars
- 26K
- last updated
- Aug 21, 2026
Install
$ npx -y skills add everyinc/compound-engineering-plugin --skill ce-test-xcode --agent claude-codeInstalls into .claude/skills of the current project.
Files
Xcode Simulator Test
Build and exercise an iOS app on a simulator, preserving screenshots, logs, human-verification results, and failures as evidence for the user.
Done:
- A completed run reports overall
PASS,FAIL, orPARTIALplus project, scheme, simulator, build result, per-surfacePASS/FAIL/SKIP, console errors, human checks, and residual failures. - Per-surface status is derived from evidence, not the user's routing choice.
PASSrequires completed passing evidence.FAILrecords observed failing evidence until a completed retest replaces it.SKIPmeans the check has no completed outcome. - The overall result is
FAILwhile any failure remains,PARTIALwhen no failure remains but a scoped check is skipped, and otherwisePASS. - Any failure before the app is launched with log capture running stops later stages and reports an actionable setup blocker with its evidence.
Sponsors
Details
- Repository
- github.com/everyinc/compound-engineering-plugin
- Categories
- Testing & QA, DevOps & CI/CD, Mobile Development
- First seen
- Jun 3, 2026
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