
Reverse Engineering Tools
If you're digging into game anti-cheat systems or protected binaries, this covers the full stack from user mode debuggers like x64dbg and Cheat Engine to hypervisor-based approaches. The exception-driven DBI section is genuinely clever, using HLT and SALC as sentinels to avoid INT3 detection while tracing control flow. It walks through Unity IL2CPP dumping, Unreal SDK generation, and kernel-level analysis with concrete workflows. The Windows Hypervisor Platform coverage for user-mode VM tracing is a nice touch for avoiding driver signatures. Honestly most useful as a structured reference when you're stuck on which tool handles which obfuscator or how to instrument without triggering integrity checks.
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- 8
- skills.sh installs
- 562
- GitHub stars
- 3.7K
- last updated
- Aug 21, 2026
Install
$ npx -y skills add gmh5225/awesome-game-security --skill reverse-engineering-tools --agent claude-codeInstalls into .claude/skills of the current project.
Files
Reverse-engineering tools
Record the artifact hash, format, architecture, tool version, environment, and observed addresses. Separate static inference from runtime evidence and label protection-induced uncertainty.
Topic routing
- Evidence and tools for binary findings, debuggers, disassemblers, memory tools, and DBI.
- Analysis and protection for anti-analysis, game targets, workflow, and obfuscation.
- Ecosystem and advanced work for plugins, MCP tools, diffing, anti-debugging, virtualization, and exploit-oriented analysis.
- Repository resources and repository map for source selection.
Use windows-kernel-security for kernel contracts, game-engine-resources for engine models, and game-security-research-rigor for consequential conclusions.
Sponsors
Details
- Repository
- github.com/gmh5225/awesome-game-security
- Categories
- Security, Documentation, Debugging, Game Development
- First seen
- Jun 3, 2026