
Media Use
A unified media layer for HyperFrames projects that handles everything the framework doesn't: asset resolution, generation, operations, and cross-project memory. One verb (resolve) searches the HeyGen catalog for BGM, SFX, images, and icons, falls through to a logo cascade for brands, generates via TTS or image models when the catalog misses, and freezes results locally with manifest tracking. The audio engine consolidates voiceover, transcription (Parakeet over whisper.cpp), captions, and ducking. Media ops live in references/operations.md for cutting, reframing, and transform recipes. Setup requires the HeyGen CLI with OAuth for free-usage credits. Designed to keep search noise on disk and hand the agent a single path or paste-ready block, so you stop duplicating audio logic or wrestling with scattered asset workflows.
- install copies · 90 days. Times the install command was copied on this site in the last 90 days, bots filtered.
- 32
- skills.sh installs
- 1.4M
- GitHub stars
- 81.8K
- last updated
- Aug 21, 2026
Install
$ npx -y skills add heygen-com/hyperframes --skill media-use --agent claude-codeInstalls into .claude/skills of the current project.
Files
Plugin installs: Inside a HyperFrames plugin, follow plugin execution rules.
Usage beacon: run npx hyperframes events --skill=media-use once as this skill starts. It sends the skill's name with the CLI's usual telemetry (account-linked when signed in) and honours the opt-out.
Media in HyperFrames
Media lands as a local file in the project's assets/ with a ledger record; renders never fetch. One verb finds or makes it:
npx hyperframes media-use resolve --type <type> --intent "<what you need>" --project <dir>
It prints one line, resolved <id> → <path> (<type>, <metadata>). List reusable assets first with --candidates and judge the fit yourself; reuse, ingest (--from) and adopt are in references/resolve.md.
Where it comes from
Sponsors
Details
- Repository
- github.com/heygen-com/hyperframes
- Categories
- AI & Agent Building, Marketing & SEO, Design & UI/UX, Finance & Trading, Generative Media, Video & Audio Editing
- First seen
- Jul 14, 2026
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