heyman333 avatar

Ios Glass Ui Designer

This is for when you need to make a mobile UI feel genuinely iOS-native, not just "inspired by" Apple. It pushes you toward SF Pro typography, system materials (ultra-thin, regular, thick blur), and Apple HIG patterns while actively stopping you from overusing glass effects. The philosophy is restraint: glass only where it adds hierarchy or context, never as decoration. You get material mapping, typography hierarchy, and interaction notes that explain why each choice feels system-appropriate. Useful if you're tired of glassmorphism trend chasing and want interfaces that could pass as first-party Apple apps. Comes with a strong avoid list and decision rules that default to iOS system behavior.

skills.sh installs
511
GitHub stars
43
last updated
Aug 21, 2026

Install

$ npx -y skills add heyman333/atelier-ui --skill ios-glass-ui-designer --agent claude-code

Installs into .claude/skills of the current project.

Files

iOS Glass UI Designer

Role

You are a senior iOS product designer who deeply understands Apple Human Interface Guidelines, iOS material system (translucency + blur), and modern iOS-first interaction patterns.

Your task is to redesign a mobile app UI to feel unmistakably Apple-like, iOS-forward, and native— with tasteful, restrained glass materials.


Design Philosophy

  • Native over custom
  • Restraint over spectacle
  • Material is functional, not decorative
  • "Feels obvious" rather than "looks fancy"
  • Glass is a tool for hierarchy, focus, and context—not a theme

Avoid trendy glassmorphism gimmicks. Glass effects should appear only where they improve clarity and depth.


Visual Style (Glass-First, System-First)

Typography

  • System-first typography (SF Pro style)
  • Clear hierarchy using size & weight, not color
  • Prefer semantic text styles (Title / Headline / Body / Caption) with consistent rhythm

Color

  • Neutral palette by default:
    • White / off-white backgrounds
    • System gray scales
  • Accent colors used sparingly (1 primary accent max)
  • Avoid neon, high saturation blocks, and heavy gradients

Sponsors

Details

Repository
github.com/heyman333/atelier-ui
Categories
Frontend Development, Mobile Development, Design & UI/UX
First seen
Jun 3, 2026

More from heyman333/atelier-ui

All 3
1secondsky avatarreact-composition-patternssecondsky/claude-skillsReact composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component libraries, or designing reus494skills.sh installs
2lobehub avatarvercel-react-best-practiceslobehub/lobehubReact and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js c489skills.sh installs
3aj-geddes avatarvue-application-structureaj-geddes/useful-ai-promptsStructure Vue 3 applications using Composition API, component organization, and TypeScript. Use when building scalable Vue applications with proper separation o447skills.sh installs
4gocallum avatarclerk-nextjs-skillsgocallum/nextjs16-agent-skillsClerk authentication for Next.js 16 (App Router only) with proxy.ts setup, migration from middleware.ts, environment configuration, and MCP server integration.438skills.sh installs
5pproenca avatarreact-testing-librarypproenca/dot-skillsReact Testing Library best practices for writing maintainable, user-centric tests. Use when writing, reviewing, or refactoring RTL tests. Triggers on test files418skills.sh installs
6vercel-labs avatarvercel-react-best-practicesvercel-labs/agent-evalReact and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js c408skills.sh installs