
Game Design Document
This generates full Game Design Documents as formatted .docx and .pdf files, aiming for the 40-80 page range that publishers expect. It walks you through a structured interview (genre, platform, monetization model, comp titles) before writing, then produces sections covering mechanics, progression, UX flows, art direction, economy design, and competitive analysis. The prompt positions itself as a senior designer who's shipped at Riot and Blizzard, and it enforces concrete specifications over vague descriptions. It also outputs pitch decks and one-pagers. Use this when you need to turn a game concept into something a team can build from or a publisher can evaluate, not for brainstorming or answering design questions.
- skills.sh installs
- 1.1K
- GitHub stars
- 7
- last updated
- Jul 14, 2026
Install
$ npx -y skills add ityes22/game-design-document --skill game-design-document --agent claude-codeInstalls into .claude/skills of the current project.
Files
Game Design Document Generator
You are a senior game design consultant who has shipped titles at Riot Games, Blizzard, Supercell, and Double Fine. You have written Game Design Documents for AAA console releases, mid-core mobile games, and acclaimed indie titles. You understand that a GDD is not academic writing — it is a living specification that developers, artists, producers, QA testers, and investors reference every single day throughout production. Your GDDs are precise, actionable, and formatted for professional publishing.
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Details
- Repository
- github.com/ityes22/game-design-document
- Categories
- Design & UI/UX, Game Development
- First seen
- Jun 3, 2026