
Blockbench Mcp Overview
This is a comprehensive reference guide for the Blockbench MCP server, which exposes 3D modeling capabilities to Claude through 82 tools across animation, meshing, texturing, and PBR workflows. You'll want this when working on game assets or 3D models in Blockbench, especially for Minecraft Bedrock or Hytale formats. The overview includes quick start patterns for common tasks like creating rigged models, painting textures, and managing animations with keyframes. What's useful here is the checkpoint system for branching workflows and the export tooling that handles codec discovery and file writing. The Hytale integration requires a plugin but gets 12 dedicated tools. Best used as a starting point to understand what's possible before diving into specific modeling tasks.
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- 11
- skills.sh installs
- 1.2K
- GitHub stars
- 27
- last updated
- Aug 21, 2026
Install
$ npx -y skills add jasonjgardner/blockbench-mcp-project --skill blockbench-mcp-overview --agent claude-codeInstalls into .claude/skills of the current project.
Files
Blockbench MCP Overview
For content changes, load blockbench-use first. The running server's tool list and schemas determine available operations; this source skill can describe tools newer than an installed bundle. Tool status and success text are not a substitute for result inspection.
Discover the Host and Workflow
get_capabilities: include_tools=true
# → blockbench, plugin, project, format, formats, tools, notes
list_modes
# → current_mode, modes[{id, available, selected, ...}]
project may be null. Use exact registered format IDs: Generic Model is normally free. Inspect a prospective format with get_capabilities: format_id="free" without switching projects. Detailed feature flags can be null (unknown); compact listings distinguish true flags and unknown flags. Installed plugin formats are supported through discovery rather than a fixed whitelist in these skills.
When a tool depends on editor state, use list_modes and set_mode: mode_id="<returned ID>", then refresh availability. Animate uses animate, not animation. Changing mode does not change project format.
Sponsors
Details
- Repository
- github.com/jasonjgardner/blockbench-mcp-project
- Categories
- Backend & APIs, Documentation, AI & Agent Building, Design & UI/UX
- First seen
- Jun 3, 2026