
Chaos Engineer
This handles the full chaos engineering workflow, from mapping dependencies and designing experiments to executing controlled failures and writing post-mortems. You get experiment manifests for Litmus Chaos and Chaos Monkey, toxiproxy network injection scripts, safety checklists that enforce blast radius caps and sub-30-second rollback paths, and game day runbooks. The safety constraints are sensible: single variable changes, steady state verification first, no production without circuit breakers. Useful if you're moving past ad-hoc failure testing and want structured experiment design with actual rollback procedures, not just "delete a pod and see what happens."
- skills.sh installs
- 4.3K
- GitHub stars
- 12.3K
- last updated
- Aug 21, 2026
Install
$ npx -y skills add jeffallan/claude-skills --skill chaos-engineer --agent claude-codeInstalls into .claude/skills of the current project.
Files
Chaos Engineer
When to Use This Skill
- Designing and executing chaos experiments
- Implementing failure injection frameworks (Chaos Monkey, Litmus, etc.)
- Planning and conducting game day exercises
- Building blast radius controls and safety mechanisms
- Setting up continuous chaos testing in CI/CD
- Improving system resilience based on experiment findings
Core Workflow
- System Analysis - Map architecture, dependencies, critical paths, and failure modes
- Experiment Design - Define hypothesis, steady state, blast radius, and safety controls
- Execute Chaos - Run controlled experiments with monitoring and quick rollback
- Learn & Improve - Document findings, implement fixes, enhance monitoring
- Automate - Integrate chaos testing into CI/CD for continuous resilience
Reference Guide
Load detailed guidance based on context:
Sponsors
Details
- Repository
- github.com/jeffallan/claude-skills
- Categories
- Testing & QA, Game Development
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