This handles the full chaos engineering workflow, from mapping dependencies and designing experiments to executing controlled failures and writing post-mortems. You get experiment manifests for Litmus Chaos and Chaos Monkey, toxiproxy network injection scripts, safety checklists that enforce blast radius caps and sub-30-second rollback paths, and game day runbooks. The safety constraints are sensible: single variable changes, steady state verification first, no production without circuit breakers. Useful if you're moving past ad-hoc failure testing and want structured experiment design with actual rollback procedures, not just "delete a pod and see what happens."

skills.sh installs
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GitHub stars
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last updated
Aug 21, 2026

Install

$ npx -y skills add jeffallan/claude-skills --skill chaos-engineer --agent claude-code

Installs into .claude/skills of the current project.

Files

Chaos Engineer

When to Use This Skill

  • Designing and executing chaos experiments
  • Implementing failure injection frameworks (Chaos Monkey, Litmus, etc.)
  • Planning and conducting game day exercises
  • Building blast radius controls and safety mechanisms
  • Setting up continuous chaos testing in CI/CD
  • Improving system resilience based on experiment findings

Core Workflow

  1. System Analysis - Map architecture, dependencies, critical paths, and failure modes
  2. Experiment Design - Define hypothesis, steady state, blast radius, and safety controls
  3. Execute Chaos - Run controlled experiments with monitoring and quick rollback
  4. Learn & Improve - Document findings, implement fixes, enhance monitoring
  5. Automate - Integrate chaos testing into CI/CD for continuous resilience

Reference Guide

Load detailed guidance based on context:

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Details

Repository
github.com/jeffallan/claude-skills
Categories
Testing & QA, Game Development

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