
Ios 26 Platform
If you're building for iOS 26, this covers the Liquid Glass material system and the new SwiftUI APIs like WebView and Chart3D. The reference guide structure is smart: it breaks down automatic adoption (what you get for free by recompiling with Xcode 26) versus what needs explicit code. The common mistakes section is honest about real gotchas like overusing glass effects on content areas instead of navigation, and the reminder that Clear variant only works for media-rich backgrounds. Good backward compatibility guidance with availability guards for iOS 17/18 support.
- skills.sh installs
- 243
- GitHub stars
- 233
- last updated
- Aug 21, 2026
Install
$ npx -y skills add johnrogers/claude-swift-engineering --skill ios-26-platform --agent claude-codeInstalls into .claude/skills of the current project.
Files
iOS 26 Platform
iOS 26 introduces Liquid Glass, Apple's next-generation material design system that dynamically bends light, moves organically, and adapts automatically across all platforms.
Overview
iOS 26 modernizes UI with new materials (Liquid Glass), SwiftUI APIs (WebView, Chart3D, @Animatable), and advanced features (@BackoffAnimation, free-form windows). The core principle: modern UI gets updated automatically at compile time; most Liquid Glass benefits are "free" from recompiling with Xcode 26.
Reference Loading Guide
ALWAYS load reference files if there is even a small chance the content may be required. It's better to have the context than to miss a pattern or make a mistake.
Sponsors
Details
- Repository
- github.com/johnrogers/claude-swift-engineering
- Category
- Mobile Development
- First seen
- Jun 3, 2026