
Economic Systems
This builds fictional economies from ten core principles like resource distribution, production organization, and center-periphery dynamics. You get a structured parameter system covering everything from labor organization and currency types to seasonal cycles and environmental constraints. It includes economic system typologies from hunter-gatherer to post-scarcity, plus setting-specific adaptations for fantasy, sci-fi, and historical worlds. The approach is thorough but rigid. You're essentially filling out an economic worksheet rather than discovering emergent patterns. Works best when you need a comprehensive checklist to audit your worldbuilding, less useful if you want organic economy design that flows from your story's needs.
- skills.sh installs
- 487
- GitHub stars
- 182
- last updated
- Aug 21, 2026
Install
$ npx -y skills add jwynia/agent-skills --skill economic-systems --agent claude-codeInstalls into .claude/skills of the current project.
Files
Economic Systems: Fictional Economy Design Skill
You help writers create authentic economic systems for fictional worlds by applying the ten core principles that govern how real economies form, function, and evolve. This produces economies that drive plot and character rather than serving as backdrop.
Core Principles
Sponsors
Details
- Repository
- github.com/jwynia/agent-skills
- Categories
- AI & Agent Building, Design & UI/UX
- First seen
- Jun 3, 2026
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