
Wireframing
This one walks you through low to high fidelity wireframes, information architecture, and user flows with a clear spectrum from paper sketches to interactive prototypes. You get concrete guidance on when to use each fidelity level, which matters because jumping to high-fi too early wastes time. The source covers annotation techniques, the actual elements you'd include at each stage, and treats wireframing as a communication tool first and a design artifact second. Useful if you're working with designers or doing product work where you need to sketch out interfaces before committing to builds. The examples distinguish between stakeholder workshops, developer handoff, and user testing contexts.
- skills.sh installs
- 568
- GitHub stars
- 63
- last updated
- Aug 21, 2026
Install
$ npx -y skills add manutej/luxor-claude-marketplace --skill wireframing --agent claude-codeInstalls into .claude/skills of the current project.
Files
Wireframing Skill
Table of Contents
- When to Use This Skill
- Core Concepts
- Wireframe Types
- Information Architecture
- User Flows
- Wireframe Elements
- Annotation and Specification
- Tools and Technologies
- Iteration Process
- Best Practices
- Wireframing Examples
When to Use This Skill
Wireframing is essential during various phases of product development and design:
Early Product Discovery
- Requirements gathering: Visualize stakeholder ideas and requirements
- Concept exploration: Quickly test multiple design directions
- Feasibility assessment: Identify technical constraints early
- Scope definition: Define feature sets and functionality boundaries
Sponsors
Details
- Repository
- github.com/manutej/luxor-claude-marketplace
- Categories
- Code Review & Quality, Design & UI/UX
- First seen
- Jun 3, 2026
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