This is the skill you want when you're doing anything with color beyond "make it blue." It covers the full spectrum: building accessible design tokens in OKLCH, generating perceptually uniform ramps for design systems, creating paint-like mixing for generative art, and answering questions about color spaces and theory. The source material includes 140+ reference files and concrete guidance on when to use OKLCH versus OKLAB versus spectral mixing. What I appreciate is the frank stance on tools like coolors.co (it just picks from 7,821 pre-made palettes, not actual generation) and the focus on matching technique to context rather than dumping theory. If you're shipping a Tailwind theme, coding an fxhash drop, or just tired of gray gradients, this covers it.

skills.sh installs
2.9K
GitHub stars
644
last updated
Aug 21, 2026

Install

$ npx -y skills add meodai/skill.color-expert --skill color-expert --agent claude-code

Installs into .claude/skills of the current project.

Files

Color Expert

A comprehensive knowledge base for color-related work. See references/INDEX.md for a one-line-per-file map of 180+ reference files; this skill file contains the essential knowledge to answer most questions directly.

How to Use This Skill

Match the response to the user's explicit request and clearly implied constraints from context. Five common modes:

Concrete design or art project — "help me pick colors for my logo / poster / illustration / app." Ask about medium (print, screen, paint, mixed), brand or mood, audience, accessibility needs, and any existing colors to harmonize with. Then propose. Don't lecture about CIE 1931 or OKLCH internals unless asked. Recommend specific tools and palettes that fit the constraints, not generic theory.

Design system, ramps, or theme tokens — "build me a 9-step accent scale", "palette for light + dark mode", "Tailwind/Radix-style ramps", "what's the right gray ramp for our brand?" Prioritize in this order:

Sponsors

Details

Repository
github.com/meodai/skill.color-expert
Categories
Frontend Development, Code Review & Quality, Design & UI/UX, CLI & Terminal
First seen
May 16, 2026
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