
Meshy 3d Generation
This is a complete wrapper for the Meshy AI API that handles the full 3D generation pipeline: text to 3D, image to 3D, texturing, rigging, and animation. It detects your API key automatically (checking env vars, dotenv files, and shell profiles), manages the create-poll-download workflow, and organizes everything into timestamped project folders under meshy_output/. The skill enforces credit-conscious workflows by requiring user confirmation before spending credits, handles multi-step pipelines like preview-to-refine-to-rig in a single session, and includes robust file organization with metadata tracking. It also defers to a separate meshy-3d-printing skill when users mention printing, slicing, or physical models, since those workflows need different parameters from the start. Built for Python 3 with requests, and designed to run long-polling tasks properly without premature interruption.
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- 7
- skills.sh installs
- 2.7K
- GitHub stars
- 108
- last updated
- Aug 21, 2026
Install
$ npx -y skills add meshy-dev/meshy-3d-agent --skill meshy-3d-generation --agent claude-codeInstalls into .claude/skills of the current project.
Files
Meshy 3D Generation
Use Meshy CLI 0.8 (0.8.5 or later) to turn the user's request into a delivered asset. Completion means saving the requested files in the requested location and inspecting an available preview. Login or task submission alone is not completion. Choose the shortest suitable pipeline and reuse existing assets for follow-ups.
Read what this request needs
| Need | Reference |
|---|---|
| CLI runner, credentials, or output location | Setup |
| Generation and the models to pair for a project, texturing, remeshing, conversion, scale, or 2D images | Pipelines |
| Rigging, animation, or generated motion | Animation |
| Cost, waiting, preview, delivery, or finding a previous model | Delivery |
| Failed or uncertain operation | Troubleshooting |
Read the relevant section when needed; recipes are examples to adapt to the requested result, not a requirement to execute every stage. An untextured model skips texture generation; an existing GLB needs no extra format conversion. Use command help when parameters are uncertain.
Sponsors
Details
- Repository
- github.com/meshy-dev/meshy-3d-agent
- Categories
- Backend & APIs, AI & Agent Building
- First seen
- Jun 3, 2026