
Shader Dev
This wraps GLSL techniques for ray marching, fluid sims, particle systems, and procedural generation into a callable skill from the MiniMax AI team. You'd reach for it when building hero visuals or motion stills that need that distinctive shader look. It's packaged as an Open Design prototype, so the agent can discover and invoke it during planning when you mention shaders or any of the trigger terms. The upstream lives in MiniMax's GitHub skills repo, so you'll want to check their README for the full asset bundle and reference implementations. Honest take: the description is sparse, but if you're already working in GLSL and want an agent that knows the idioms, this gives you a starting point without writing all the scaffolding yourself.
- skills.sh installs
- 2.9K
- GitHub stars
- 106.9K
- last updated
- Aug 21, 2026
Install
$ npx -y skills add nexu-io/open-design --skill shader-dev --agent claude-codeInstalls into .claude/skills of the current project.
Files
shader-dev
Curated from the MiniMax AI team.
What it does
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
Source
- Upstream: https://github.com/MiniMax-AI/skills
- Category:
3d-shaders
How to use
This catalogue entry advertises the skill in OpenDesign so the agent discovers it during planning. To run the full upstream workflow with its original assets, scripts, and references, install the upstream bundle into your active agent's skills directory:
# Inspect the upstream README for exact paths
open https://github.com/MiniMax-AI/skills
Then ask the agent to invoke this skill by name (shader-dev) or with
one of the trigger phrases listed in this skill's frontmatter.
Sponsors
Details
- Repository
- github.com/nexu-io/open-design
- Categories
- Design & UI/UX, Game Development
- First seen
- Jun 3, 2026
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