
Ue Editor Tools
This one covers the full spectrum of Unreal Editor extension points: editor utility widgets for UMG-based tools, Blutility for scripted right-click actions on assets and actors, detail and property customizations for the inspector, custom editor modes, asset type actions, editor subsystems, and UToolMenus for menu and toolbar integration. The source is thorough with registration boilerplate, module setup requirements, and concrete code patterns for each area. It correctly emphasizes the editor module type requirement and the critical shutdown mirroring. If you're building any kind of workflow automation, custom inspector UI, or content browser tooling in Unreal, this is the reference you want loaded. The Blutility and editor utility widget sections alone will save you from digging through sparse official docs.
- skills.sh installs
- 1.5K
- GitHub stars
- 446
- last updated
- Aug 21, 2026
Install
$ npx -y skills add quodsoler/unreal-engine-skills --skill ue-editor-tools --agent claude-codeInstalls into .claude/skills of the current project.
Files
UE Editor Tools
Target engine: UE 5.8. APIs below are verified against the 5.8 headers; older forms are listed under "Deprecated — do not use".
Editor extensions live in a module with "Type": "Editor" and depend on UnrealEd, Slate, SlateCore, PropertyEditor (detail panels), ToolMenus (menus and toolbars), EditorSubsystem (UEditorSubsystem), Blutility (editor utility widgets and scripted actions), AssetTools and AssetDefinition (Content Browser asset types). None of these may be referenced unconditionally from a Runtime module (engine runtime modules add them only under if (Target.bBuildEditor) plus #if WITH_EDITOR, e.g. AIModule.Build.cs:31-34).
Context
Read .agents/ue-project-context.md if it exists (module names, conventions, enabled plugins, GAS/networking setup). Do not stop if it is missing.
Identify the area from the request and the codebase. Ask only when two plausible readings would produce different code.
| Request is about… | Go to |
|---|---|
| Creating the editor module, Build.cs, registration lifecycle | Editor Module Setup |
Sponsors
Details
- Repository
- github.com/quodsoler/unreal-engine-skills
- Categories
- Frontend Development, DevOps & CI/CD, Game Development
- First seen
- Jun 3, 2026
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