This walks Claude through the core principle of Roblox security: never trust the client. It covers the critical patterns like server-side leaderstats, distance and cooldown validation, rate limiting, and argument sanitization. You'll want this whenever you're wiring up RemoteEvents for currency, damage, or any player action that could be spoofed. The skill includes ready-to-use snippets for common checks and a clean validation utility module. The anti-cheat section is basic but functional. One thing to note: it's laser-focused on preventing exploits through remote communication, not broader concerns like asset theft or account security. If you're building any competitive or economy-driven Roblox game, this is essential reference material.

skills.sh installs
754
GitHub stars
31
last updated
Aug 21, 2026

Install

$ npx -y skills add sentinelcore/roblox-skills --skill roblox-security --agent claude-code

Installs into .claude/skills of the current project.

Files

Roblox Security: Anti-Exploit & Server-Side Validation

Core Principle

Never trust the client. Every LocalScript runs on the player's machine and can be modified. All authoritative logic — damage, currency, stats, position changes — must live on the server.

FilteringEnabled is always on in modern Roblox. Client-side changes do not replicate to the server or other clients unless the server explicitly applies them.


Secure vs Insecure Patterns

PatternInsecureSecure
Dealing damageLocalScript sets Humanoid.HealthServer reduces health after validation
Awarding currencyLocalScript increments leaderstatsServer validates action, then increments
Leaderstats ownershipLocalScript owns the IntValueServer creates and owns all leaderstats
Position changesLocalScript teleports characterServer validates and moves character
Tool useClient fires damage on hitServer raycasts and applies damage
CooldownsClient tracks cooldown locallyServer tracks cooldown per player

Secure Leaderstats Setup

Sponsors

Details

Repository
github.com/sentinelcore/roblox-skills
Categories
Backend & APIs, Security, Documentation, Game Development
First seen
Jun 3, 2026

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