This is a solid Three.js reference that covers the essentials: scene setup with modern ES module imports, the renderer/camera/scene trinity, and an animation loop. It walks through the systematic stuff like choosing geometries and materials, setting up lighting correctly (and knowing when to skip it), and includes practical patterns for OrbitControls, raycasting for clickable objects, and particle systems. The guidance on when to use MeshBasicMaterial versus lit materials is helpful, and the responsiveness handling is mandatory but often forgotten. Good for anyone building 3D visualizations or interactive WebGL experiences without having to dig through Three.js docs every time. The import map setup is current for r183.

skills.sh installs
684
GitHub stars
43.1K
last updated
Jul 14, 2026

Install

$ npx -y skills add sickn33/antigravity-awesome-skills --skill threejs-skills --agent claude-code

Installs into .claude/skills of the current project.

Files

Three.js Skills

Systematically create high-quality 3D scenes and interactive experiences using Three.js best practices.

Detailed Guide

Read the detailed guide before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.

When to Use

  • Requests 3D visualizations or graphics ("create a 3D model", "show in 3D")
  • Wants interactive 3D experiences ("rotating cube", "explorable scene")
  • Needs WebGL or canvas-based rendering
  • Asks for animations, particles, or visual effects
  • Mentions Three.js, WebGL, or 3D rendering
  • Wants to visualize data in 3D space

Example Workflow

User: "Create an interactive 3D sphere that responds to mouse movement"

Sponsors

Details

Repository
github.com/sickn33/antigravity-awesome-skills
First seen
Jun 3, 2026

More from sickn33/antigravity-awesome-skills

All 708

Recommended

1juliusbrussee avatarcavemanjuliusbrussee/cavemanUltra-compressed communication mode. Cuts output tokens 65% (measured) by speaking like caveman while keeping full technical accuracy. Supports intensity levels618.3Kskills.sh installs
2mattpocock avatargrill-memattpocock/skillsA relentless interview to sharpen a plan or design.1.5Mskills.sh installs
3shadcn avatarimproveshadcn/improveSurvey any codebase as a senior advisor and produce prioritized, self-contained implementation plans for OTHER models/agents to execute. Strictly read-only on s40Kskills.sh installs
4obra avatarsystematic-debuggingobra/superpowersUse when encountering any bug, test failure, or unexpected behavior, before proposing fixes326.7Kskills.sh installs
5forrestchang avatarkarpathy-guidelinesforrestchang/andrej-karpathy-skillsBehavioral guidelines to reduce common LLM coding mistakes through explicit assumptions, simplicity, and verifiable success criteria.17.9Kskills.sh installs
6vercel-labs avatarfind-skillsvercel-labs/skillsHelps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express int4.3Mskills.sh installs