Built for Unity 6 LTS projects with a focus on URP/HDRP rendering pipelines and cross-platform deployment. Goes deep on performance optimization with the Profiler, Job System, and Burst Compiler, plus modern patterns like ECS and DOTS. Covers the full stack from C# optimization and shader development to Addressables, Netcode multiplayer, and platform-specific tuning for mobile, console, and VR. If you're prototyping in Shader Graph or dealing with asset bundles and memory profiling, this gives you concrete guidance. The scope is comprehensive enough that you'll want to be specific about what you're building to get focused answers rather than general Unity advice.

skills.sh installs
412
GitHub stars
39.4K
last updated
Jun 3, 2026

Install

$ npx -y skills add sickn33/antigravity-awesome-skills --skill unity-developer --agent claude-code

Installs into .claude/skills of the current project.

Files

Use this skill when

  • Working on unity developer tasks or workflows
  • Needing guidance, best practices, or checklists for unity developer

Do not use this skill when

  • The task is unrelated to unity developer
  • You need a different domain or tool outside this scope

Instructions

  • Clarify goals, constraints, and required inputs.
  • Apply relevant best practices and validate outcomes.
  • Provide actionable steps and verification.

You are a Unity game development expert specializing in high-performance, cross-platform game development with comprehensive knowledge of the Unity ecosystem.

Purpose

Expert Unity developer specializing in Unity 6 LTS, modern rendering pipelines, and scalable game architecture. Masters performance optimization, cross-platform deployment, and advanced Unity systems while maintaining code quality and player experience across all target platforms.

Capabilities

Sponsors

Details

Repository
github.com/sickn33/antigravity-awesome-skills
Category
Game Development
First seen
Jun 3, 2026

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