If you're working with Unity DOTS and need production-ready patterns for ECS, Job System, and Burst Compiler, this skill keeps you on the rails. It's built for situations where you're managing thousands of entities, converting OOP code to data-oriented design, or squeezing performance out of CPU-bound logic. The implementation playbook gives you concrete examples when you need them. Honest take: DOTS has a steep learning curve and plenty of ways to shoot yourself in the foot, so having established patterns at hand beats reinventing wheels or cargo-culting from outdated forum posts. Best for developers already committed to DOTS, not for deciding whether to use it.

skills.sh installs
228
GitHub stars
39.4K
last updated
Jun 3, 2026

Install

$ npx -y skills add sickn33/antigravity-awesome-skills --skill unity-ecs-patterns --agent claude-code

Installs into .claude/skills of the current project.

Files

Unity ECS Patterns

Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.

Use this skill when

  • Building high-performance Unity games
  • Managing thousands of entities efficiently
  • Implementing data-oriented game systems
  • Optimizing CPU-bound game logic
  • Converting OOP game code to ECS
  • Using Jobs and Burst for parallelization

Do not use this skill when

  • The task is unrelated to unity ecs patterns
  • You need a different domain or tool outside this scope

Instructions

  • Clarify goals, constraints, and required inputs.
  • Apply relevant best practices and validate outcomes.
  • Provide actionable steps and verification.
  • If detailed examples are required, open resources/implementation-playbook.md.

Example

Implement Speed plus a MovementSystem using the pinned Entities package. Profile a fixed entity cohort before/after; verify movement once per frame and job dependencies before enabling parallel execution.

Resources

  • resources/implementation-playbook.md for detailed patterns and examples.

Sponsors

Details

Repository
github.com/sickn33/antigravity-awesome-skills
Categories
Cloud & Infrastructure, Game Development
First seen
Jun 3, 2026

More from sickn33/antigravity-awesome-skills

All 708
1calcom avatarvercel-react-best-practicescalcom/cal.comvercel react best practices215skills.sh installs
2vercel-labs avatarvercel-plugin-evalvercel-labs/vercel-pluginvercel plugin eval206skills.sh installs
3martinholovsky avatarcloud-api-integrationmartinholovsky/claude-skills-generatorExpert skill for integrating cloud AI APIs (Claude, GPT-4, Gemini). Covers secure API key management, prompt injection prevention, rate limiting, cost optimizat201skills.sh installs
4oguzhan18 avatarangular-cdkoguzhan18/angular-ecosystem-skillsALWAYS use when working with Angular CDK (Component Dev Kit), building custom accessible components, or using drag-drop, overlay, portal, or virtual scrolling.201skills.sh installs
5membranedev avatarhr-cloudmembranedev/application-skillsHR Cloud integration. Manage data, records, and automate workflows. Use when the user wants to interact with HR Cloud data.195skills.sh installs
6markpitt avatarazure-devopsmarkpitt/claude-skillsComprehensive skill for working with Azure DevOps REST API across all services including Boards (work items, queries, backlogs), Repos (Git, pull requests, comm191skills.sh installs