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Applying Ui Design System

This is a frontend design system selector that gives you four distinct UI aesthetics with complete implementation guides: Glassmorphism (frosted, translucent), Liquid Glass (Apple-style with environmental lighting), Neubrutalism (thick borders, flat shadows, high saturation), and Claymorphism (soft clay with rounded corners). Each style includes CSS tokens, component patterns, dark mode mappings, and accessibility constraints. The guide enforces contrast ratios across all styles, includes focus-visible states, and respects reduced motion preferences. It's built for when you're starting a new project and need to pick a cohesive visual language rather than mixing aesthetics randomly. The Chinese headers in the source are a quirk, but the technical content is solid and the performance warnings about backdrop-filter limits are worth heeding.

GitHub stars
224
last updated
Jun 10, 2026

Install

$ npx -y skills add telagod/code-abyss --skill applying-ui-design-system --agent claude-code

Installs into .claude/skills of the current project.

Files

设计语言选型

判断先于执行:决定「是否做 / 选什么 / 如何取舍」(栈、方案、架构、权衡)前,先读领域判断内核 skills/_kernel/frontend/SKILL.md——它管 judgment,本秘典管 execution;冲突时以内核判断为准。

不同设计语言不可混搭。先选语言,再按 reference 落地组件。

风格决策

想要的感觉选加载
半透明、磨砂、轻盈、纵深感弱Glassmorphismreferences/glassmorphism.md
Apple 风格、立体玻璃、环境光响应、弹簧动效Liquid Glassreferences/liquid-glass.md
粗框硬影、高饱和、纯平、反精致Neubrutalismreferences/neubrutalism.md
软糯黏土、大圆角、双内影、温暖Claymorphismreferences/claymorphism.md

每个 reference 自包含「核心要素 + CSS Tokens + 关键约束 + 组件 + 暗色模式 + 无障碍」全套。

共享铁律(跨风格)

无论选哪种风格,下列约束全部适用:

  1. 对比度 — 主文字 ≥ 4.5:1,大字体(≥18pt 常规 / ≥14pt 粗体)≥ 3:1。逐底色验证,不靠白底脑补。
  2. :focus-visible — 必须可见;轮廓与底色有足够反差。键盘可达性是底线。
  3. prefers-reduced-motion: reduce — 禁用弹簧、滑入、parallax 等装饰动画;保留功能性 transition。
  4. prefers-contrast: more — 减少透明、增强边界、平化阴影。
  5. 暗色模式 — 用语义 token 切换(如 --bg-surface),不要硬编码 #fff/#000 后再交换。

落地流程

Sponsors

Details

Repository
github.com/telagod/code-abyss
Categories
Frontend Development, Documentation, Code Review & Quality, Design & UI/UX
License
MIT
First seen
Jun 11, 2026

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