
Godot Procedural Generation
This is a comprehensive reference for building roguelikes and procedurally generated worlds in Godot. You get 14 ready-to-use scripts covering everything from FastNoiseLite terrain and cellular automata caves to Wave Function Collapse and multi-threaded chunk generation. The "NEVER" section alone is worth the download: it calls out the usual mistakes like sampling noise every frame, blocking the main thread, and using randi() when you need reproducible seeds. The BSP tree and Poisson disk sampling implementations are solid starting points. If you're making anything with random dungeons, infinite terrain, or runtime level generation, this gives you the algorithmic foundation without having to reinvent drunkard walks and marching squares from scratch.
- skills.sh installs
- 330
- GitHub stars
- 464
- last updated
- Aug 21, 2026
Install
$ npx -y skills add thedivergentai/gd-agentic-skills --skill godot-procedural-generation --agent claude-codeInstalls into .claude/skills of the current project.
Files
Procedural Generation
Seeded algorithms, noise functions, and constraint propagation define replayable content generation. Do not paste inline algorithm tutorials — load the MANDATORY scripts below.
NEVER Do in Procedural Generation
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Details
- Repository
- github.com/thedivergentai/gd-agentic-skills
- Categories
- DevOps & CI/CD, AI & Agent Building, Game Development
- First seen
- Jun 3, 2026
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