
Game Development
Acts as a routing layer for game projects, directing you to specialized sub-skills based on what you're building (web, mobile, PC, VR) and what you need (2D, 3D, multiplayer, audio). Includes solid universal principles like the game loop, performance budgets for 60 FPS, pattern selection (when to use state machines vs ECS), and AI complexity charts. Think of it as a dispatcher that teaches core concepts then hands you off to the right specialist. Most useful when you're starting a project or switching between different game types, since it prevents you from having to know which specific skill to invoke. The anti-patterns section alone (don't update everything every frame, use object pooling) is worth keeping nearby.
- skills.sh installs
- 141
- GitHub stars
- 7.6K
- last updated
- Jun 3, 2026
Install
$ npx -y skills add vudovn/antigravity-kit --skill game-development --agent claude-codeInstalls into .claude/skills of the current project.
Files
Game Development
Orchestrator skill that provides core principles and routes to specialized sub-skills.
When to Use This Skill
You are working on a game development project. This skill teaches the PRINCIPLES of game development and directs you to the right sub-skill based on context.
Sub-Skill Routing
Platform Selection
| If the game targets... | Use Sub-Skill |
|---|---|
| Web browsers (HTML5, WebGL) | game-development/web-games |
| Mobile (iOS, Android) | game-development/mobile-games |
| PC (Steam, Desktop) | game-development/pc-games |
| VR/AR headsets | game-development/vr-ar |
Dimension Selection
| If the game is... | Use Sub-Skill |
|---|---|
| 2D (sprites, tilemaps) | game-development/2d-games |
| 3D (meshes, shaders) | game-development/3d-games |
Specialty Areas
Sponsors
Details
- Repository
- github.com/vudovn/antigravity-kit
- Category
- Game Development
- First seen
- Jun 3, 2026
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