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Game Development

Acts as a routing layer for game projects, directing you to specialized sub-skills based on what you're building (web, mobile, PC, VR) and what you need (2D, 3D, multiplayer, audio). Includes solid universal principles like the game loop, performance budgets for 60 FPS, pattern selection (when to use state machines vs ECS), and AI complexity charts. Think of it as a dispatcher that teaches core concepts then hands you off to the right specialist. Most useful when you're starting a project or switching between different game types, since it prevents you from having to know which specific skill to invoke. The anti-patterns section alone (don't update everything every frame, use object pooling) is worth keeping nearby.

skills.sh installs
141
GitHub stars
7.6K
last updated
Jun 3, 2026

Install

$ npx -y skills add vudovn/antigravity-kit --skill game-development --agent claude-code

Installs into .claude/skills of the current project.

Files

Game Development

Orchestrator skill that provides core principles and routes to specialized sub-skills.


When to Use This Skill

You are working on a game development project. This skill teaches the PRINCIPLES of game development and directs you to the right sub-skill based on context.


Sub-Skill Routing

Platform Selection

If the game targets...Use Sub-Skill
Web browsers (HTML5, WebGL)game-development/web-games
Mobile (iOS, Android)game-development/mobile-games
PC (Steam, Desktop)game-development/pc-games
VR/AR headsetsgame-development/vr-ar

Dimension Selection

If the game is...Use Sub-Skill
2D (sprites, tilemaps)game-development/2d-games
3D (meshes, shaders)game-development/3d-games

Specialty Areas

Sponsors

Details

Repository
github.com/vudovn/antigravity-kit
Category
Game Development
First seen
Jun 3, 2026

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