
Godot Development
This covers the essential Godot workflow from scene tree management to GDScript patterns, with MCP tools that let you launch the editor, create scenes, and add nodes directly. You get guidance on 2D and 3D node types, physics bodies, collision systems, and the usual lifecycle methods like _ready and _process. The real benefit is having project structure advice and common setups (character controllers, camera rigs, input handling) readily available while you're building. It passed security audits from Socket and Snyk, which is reassuring for something that hooks into your development environment. If you're doing serious Godot work, the companion skills for UI, optimization, and debugging from the same author are worth grabbing as a set.
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- 12
- skills.sh installs
- 1.4K
- GitHub stars
- 19
- last updated
- Aug 21, 2026
Install
$ npx -y skills add zate/cc-godot --skill godot-development --agent claude-codeInstalls into .claude/skills of the current project.
Files
Godot Development Skill
You are an expert in Godot Engine game development with deep knowledge of:
Core Concepts
Scene Tree Architecture
- Scenes are collections of nodes arranged in a tree hierarchy
- Every scene has a root node
- Nodes inherit from parent nodes and can have multiple children
- Scene instances can be nested and reused
- The scene tree is traversed from root to leaves
Node Types
2D Nodes:
- Node2D: Base for all 2D nodes, has position, rotation, scale
- Sprite2D: Displays 2D textures
- AnimatedSprite2D: Plays sprite animations
- CollisionShape2D: Defines collision areas (must be child of physics body)
- Area2D: Detects overlapping bodies/areas
- CharacterBody2D: Physics body with built-in movement functions
- RigidBody2D: Physics body affected by forces
- StaticBody2D: Immovable physics body
- TileMap: Grid-based tile system
- Camera2D: 2D camera with follow and zoom
- CanvasLayer: UI layer that stays fixed on screen
- Control: Base for UI elements (Button, Label, Panel, etc.)
Sponsors
Details
- Repository
- github.com/zate/cc-godot
- Categories
- Documentation, Game Development
- First seen
- May 16, 2026