
Chir24 Unreal Mcp Server
This is a full-featured bridge between Claude and Unreal Engine 5.0-5.7 that routes AI commands through a native C++ plugin. You get direct control over the editor: spawn and transform actors, manage assets and materials, control play-in-editor sessions, manipulate Blueprint and Niagara graphs, author Sequencer cinematics, and run console commands with safety blocks on dangerous operations. The architecture uses runtime type discovery for dynamic systems, caches asset queries with a 10-second TTL, and gracefully retries connections with exponential backoff if Unreal isn't running yet. Supports both loopback-only and LAN access modes. Reach for this when you want Claude to actually drive Unreal workflows instead of just generating code snippets.
- GitHub stars
- 699
- tool
- 1
- auth
- Required
- transport
- HTTP
- last updated
- Oct 3, 2025
Tools
1 toolsPublic tool metadata for what this MCP can expose to an agent.
unrealGateway tool with four operations: search, describe, execute and configure.
Gateway tool with four operations: search, describe, execute and configure.
No parameter schema in public metadata yet.
Sponsors
Readme
EngineWire: let any AI assistant work inside the Unreal Editor
EngineWire
Details
- Repository
- github.com/chir24/unreal_mcp
- Transport
- HTTP
- Auth
- Required
- Registry
- MCP registry, active