This is a full pipeline for creating playable 2D game maps, not just pretty pictures. It starts with image generation for the visual assets, then structures everything into layers, collision data, object placement, and engine exports. The workflow forces you to pick a map mode first (tile, scene, side scroller, grid, room chunk, or baked) which then determines how the map gets broken down for actual runtime use. The core design choice here is worth noting: it refuses to ship a single flat image as a playable map unless you explicitly ask for that. Every prompt gets saved alongside the asset, visual references get properly handed off between generation steps, and the output targets real engines like Godot, Phaser, and Tiled. Opinionated about keeping maps separate from character sprites.

skills.sh installs
317
GitHub stars
5.5K
last updated
May 5, 2026

Install

$ npx -y skills add 0x0funky/agent-sprite-forge --skill generate2dmap --agent claude-code

Installs into .claude/skills of the current project.

Files

Generate 2D Map

Build the smallest scene bundle the request needs, in the game's art, camera, renderer and data conventions. A background picture needs no game system; a playable map needs explicit geometry and data beyond a painting.

Use when

  • A playable map, level, room set, tilemap, terrain or prop kit, with collision and exits.
  • A parallax background, a battle, title or story backdrop, or an HD-2D plate with lights and motion.
  • Map data must be validated, previewed or exported to Tiled, Godot or LDtk.

Do not use when

Capability check (once per session)

Sponsors

Details

Repository
github.com/0x0funky/agent-sprite-forge
Categories
AI & Agent Building, Design & UI/UX, Game Development
License
MIT
First seen
Jun 11, 2026

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