This handles the full pipeline for 2D game sprites: you describe what you need in natural language, it calls image generation to create raw sprite sheets on a magenta background, then runs local postprocessing for chroma key cleanup, frame extraction, alignment checks, and transparent exports. The agent infers sheet layouts, frame counts, and bundle structure from your request instead of making you specify grid dimensions. It enforces strict rules about keeping character bodies centered in cells, generating attack effects as separate layers rather than baking them into body sheets, and using multi-row grids for animated subjects to prevent horizontal drift. Useful when you need actual generated sprite art rather than code-drawn placeholders, and when you want the orchestration logic separated from your game runtime.

skills.sh installs
400
GitHub stars
5.5K
last updated
May 5, 2026

Install

$ npx -y skills add 0x0funky/agent-sprite-forge --skill generate2dsprite --agent claude-code

Installs into .claude/skills of the current project.

Files

Generate 2D Sprite

Make the smallest asset bundle the game needs, at its real display size, camera and style. Game logic (collision, damage, timing) stays independent of the art.

Use when

  • A character, creature, prop, item, icon or FX is needed as a master still, a sheet or clips.
  • Frames already exist (generated, painted, code-drawn) and need clips, palettes or an engine export.

Do not use when

Capability check (once per session)

Sponsors

Details

Repository
github.com/0x0funky/agent-sprite-forge
Categories
Code Review & Quality, AI & Agent Building, Productivity & Planning, Design & UI/UX, Game Development
License
MIT
First seen
Jun 11, 2026

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