
Gsap Sequencing
Once you're past basic GSAP tweens and need to orchestrate multi-step animations, this gets into timelines with labels, nested timelines, and position parameters like '-=0.5' or '<'. It covers the stuff that makes complex UI choreography actually manageable: building reusable animation modules, scrubbing timelines based on scroll or input, and syncing multiple sequences with callbacks. The position parameter cheat sheet alone is worth having around. If you're animating page transitions, staggered reveals, or anything that needs precise timing control across multiple elements, this is the reference you want. Turns spaghetti animation code into something you can reason about.
- skills.sh installs
- 163
- GitHub stars
- 9
- last updated
- Aug 21, 2026
Install
$ npx -y skills add bbeierle12/skill-mcp-claude --skill gsap-sequencing --agent claude-codeInstalls into .claude/skills of the current project.
Files
GSAP Sequencing
Complex timelines and animation orchestration.
Quick Start
import gsap from 'gsap';
const tl = gsap.timeline();
tl.to('.box1', { x: 100, duration: 0.5 })
.to('.box2', { y: 50, duration: 0.5 })
.to('.box3', { rotation: 360, duration: 0.5 });
Timeline Basics
Creating Timelines
// Basic timeline
const tl = gsap.timeline();
// Timeline with defaults
const tl = gsap.timeline({
defaults: {
duration: 0.5,
ease: 'power2.out'
}
});
// Paused timeline (manual control)
const tl = gsap.timeline({ paused: true });
Sequential Animations
const tl = gsap.timeline();
// Each animation starts after the previous one ends
tl.to('.header', { y: 0, opacity: 1, duration: 0.5 })
.to('.content', { y: 0, opacity: 1, duration: 0.5 })
.to('.footer', { y: 0, opacity: 1, duration: 0.5 });
Position Parameters
Absolute Positioning
const tl = gsap.timeline();
tl.to('.a', { x: 100 })
.to('.b', { x: 100 }, 0) // Start at 0 seconds (absolute)
.to('.c', { x: 100 }, 0.5) // Start at 0.5 seconds
.to('.d', { x: 100 }, 2); // Start at 2 seconds
Sponsors
Details
- Repository
- github.com/bbeierle12/skill-mcp-claude
- Categories
- AI & Agent Building, Design & UI/UX
- First seen
- Jun 3, 2026