
Game Development
This is an orchestrator that routes you to specialized game dev skills based on what you're building. It lays out core principles like the game loop, performance budgets (16.67ms at 60fps), and pattern selection (when to use state machines vs ECS vs behavior trees), then directs you to sub-skills for web, mobile, PC, VR, 2D, 3D, multiplayer, design, art, or audio. The routing tables are genuinely useful if you're context-switching between projects or need to know which specialized skill to invoke. The anti-patterns section (don't update everything every frame, use object pooling) is solid universal advice. Think of it as a game dev dispatch system that keeps the fundamentals visible while pointing you to the right specialist.
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- 12
- skills.sh installs
- 691
- GitHub stars
- 33.2K
- last updated
- Aug 21, 2026
Install
$ npx -y skills add davila7/claude-code-templates --skill game-development --agent claude-codeInstalls into .claude/skills of the current project.
Files
Game Development
Orchestrator skill that provides core principles and routes to specialized sub-skills.
When to Use This Skill
You are working on a game development project. This skill teaches the PRINCIPLES of game development and directs you to the right sub-skill based on context.
Sub-Skill Routing
Platform Selection
| If the game targets... | Use Sub-Skill |
|---|---|
| Web browsers (HTML5, WebGL) | game-development/web-games |
| Mobile (iOS, Android) | game-development/mobile-games |
| PC (Steam, Desktop) | game-development/pc-games |
| VR/AR headsets | game-development/vr-ar |
Dimension Selection
| If the game is... | Use Sub-Skill |
|---|---|
| 2D (sprites, tilemaps) | game-development/2d-games |
| 3D (meshes, shaders) | game-development/3d-games |
Specialty Areas
Sponsors
Details
- Repository
- github.com/davila7/claude-code-templates
- Categories
- Automation & Workflows, Game Development
- First seen
- Jun 3, 2026
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