
Mobile Ux Optimizer
Handles the specific weirdness of mobile web: the 100vh viewport bug that cuts off content behind browser chrome (use 100dvh instead), iPhone notches and safe areas, 44px minimum touch targets, and bottom navigation that doesn't break thumbs. Gives you working patterns for slide-out drawers, swipe gestures, and pull-to-refresh with proper touch event handling. The mobile-first CSS examples are solid, building up from mobile rather than media-querying down from desktop. Pairs well with PWA work since installable apps need this stuff dialed in. Not for native iOS or Android development, just progressive web apps and responsive sites where touch and small screens matter.
- skills.sh installs
- 273
- GitHub stars
- 113
- last updated
- Jun 3, 2026
Install
$ npx -y skills add erichowens/some_claude_skills --skill mobile-ux-optimizer --agent claude-codeInstalls into .claude/skills of the current project.
Files
Mobile-First UX Optimization
Build touch-optimized, performant mobile experiences with proper viewport handling and responsive patterns.
When to Use
✅ USE this skill for:
- Viewport issues (
100vhproblems, safe areas, notches) - Touch target sizing and spacing
- Mobile navigation patterns (bottom nav, drawers, hamburger menus)
- Swipe gestures and pull-to-refresh
- Responsive breakpoint strategies
- Mobile performance optimization
❌ DO NOT use for:
- Native app development → use
react-nativeorswift-executorskills - Desktop-only features → no skill needed, standard patterns apply
- General CSS/Tailwind questions → use Tailwind docs or
web-design-expert - PWA installation/service workers → use
pwa-expertskill
Core Principles
Mobile-First Means Build Up, Not Down
/* ❌ ANTI-PATTERN: Desktop-first (scale down) */
.card { width: 400px; }
@media (max-width: 768px) { .card { width: 100%; } }
/* ✅ CORRECT: Mobile-first (scale up) */
.card { width: 100%; }
@media (min-width: 768px) { .card { width: 400px; } }
The 44px Rule
Sponsors
Details
- Repository
- github.com/erichowens/some_claude_skills
- Categories
- Mobile Development, Design & UI/UX
- First seen
- Jun 3, 2026
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