
Motion Doctrine
Motion-doctrine is a gateway skill you load before writing any HyperFrames animation, and it's about continuity rather than any single effect. Its core rule is the vector law: however a scene exits, the next one enters on the same axis, in the same direction, at matching speed, cut mid-motion on both sides. It also sets a dominant "current" direction per film, bans idle sine-wobble that makes scenes look like they're waiting, and ships a verifier (seam-gate.mjs) that exits non-zero if a seam fails. Use it when multi-scene videos feel like stacked slides instead of one camera move. The main cost is process: you write a ledger.json of seams before touching the timeline, which feels heavy until you've debugged a mirrored Z-scale entrance once.
- skills.sh installs
- 62.2K
- GitHub stars
- 81.8K
- last updated
- Oct 26, 2026
Install
$ npx -y skills add heygen-com/hyperframes --skill motion-doctrine --agent claude-codeInstalls into .claude/skills of the current project.
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Motion Doctrine (Gateway)
Read this before composing any animation. It decides WHAT happens at every seam and how every scene performs; the technique skills implement it. These rules supersede generic / upstream motion guidance. The failure this prevents: scenes authored in isolation — the eye's momentum dies at every cut, and scenes wobble in place between entry and exit.
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- Repository
- github.com/heygen-com/hyperframes
- Categories
- Backend & APIs, DevOps & CI/CD, AI & Agent Building, Debugging, Design & UI/UX, Office & Documents
- First seen
- Oct 26, 2026
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