
Cli Anything Godot
A proper CLI wrapper for Godot that lets you manipulate projects, scenes, and scripts from the command line instead of the editor GUI. You can create scenes, add nodes, run GDScript validation, trigger exports, and even execute inline code or full scripts. Everything supports JSON output mode, which is exactly what you need for agent workflows. The interactive REPL is a nice touch for experimentation. If you're building automation around Godot projects or want Claude to help manage game assets and scenes programmatically, this gives you the headless control you need. Requires Godot 4.x already installed.
- skills.sh installs
- 590
- GitHub stars
- 58.5K
- last updated
- Aug 21, 2026
Install
$ npx -y skills add hkuds/cli-anything --skill cli-anything-godot --agent claude-codeInstalls into .claude/skills of the current project.
Files
Godot Engine CLI
Agent-native CLI for the Godot game engine. Manage projects, scenes, exports, and GDScript execution from the command line.
Installation
pip install git+https://github.com/HKUDS/CLI-Anything.git#subdirectory=godot/agent-harness
Requirements
- Godot 4.x on PATH (or set GODOT_BIN env var)
Commands
Project Management
# Create a new Godot project
cli-anything-godot project create <path> [--name "My Game"]
# Get project info (name, features, main scene)
cli-anything-godot --json -p <project> project info
# List all scenes
cli-anything-godot --json -p <project> project scenes
# List all scripts
cli-anything-godot --json -p <project> project scripts
# List all resources
cli-anything-godot --json -p <project> project resources
# Re-import project resources
cli-anything-godot -p <project> project reimport
Scene Operations
# Create a new scene with root node type
cli-anything-godot -p <project> scene create scenes/Level1.tscn --root-type Node3D
# Read scene structure (nodes, resources, connections)
cli-anything-godot --json -p <project> scene read scenes/Level1.tscn
Sponsors
Details
- Repository
- github.com/hkuds/cli-anything
- Categories
- AI & Agent Building, Automation & Workflows, CLI & Terminal, Game Development
- First seen
- Jun 3, 2026
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