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Cli Anything Renderdoc

If you're debugging GPU frame captures from RenderDoc, this gives you a proper CLI for automated analysis instead of clicking through the GUI. You can list draw calls, export textures to PNG/EXR, dump pipeline state at any event, extract shader source (it handles DXBC/SPIR-V disassembly automatically), diff pipeline state between events, and pull GPU counters. The preview bundle system is interesting: it packages up thumbnails, render targets, and state snapshots into portable inspection artifacts with persistent trajectory tracking. Honest take: this is for build pipelines and regression testing, not creative work. If you're manually inspecting one capture, just use the RenderDoc GUI.

skills.sh installs
518
GitHub stars
58.5K
last updated
Aug 21, 2026

Install

$ npx -y skills add hkuds/cli-anything --skill cli-anything-renderdoc --agent claude-code

Installs into .claude/skills of the current project.

Files

RenderDoc CLI Skill

Headless command-line analysis of RenderDoc GPU frame captures (.rdc files).

Capabilities

  • Capture inspection: metadata, sections, thumbnails, format conversion
  • Action tree: list/search/filter draw calls, clears, dispatches, markers
  • Texture operations: list, inspect, export (PNG/JPG/DDS/HDR/EXR), pixel picking
  • Pipeline state: full shader/RT/viewport state at any event
  • Shader analysis: export shader in human-readable form (HLSL/GLSL/disasm), constant buffer readback
  • Resource inspection: buffer/texture enumeration, raw data reading
  • Mesh data: vertex shader input/output decoding
  • GPU counters: enumerate and fetch hardware performance counters

Command Groups

capture

cli-anything-renderdoc -c frame.rdc capture info          # Metadata + sections
cli-anything-renderdoc -c frame.rdc capture thumb -o t.png # Extract thumbnail
cli-anything-renderdoc -c frame.rdc capture convert -o out.rdc --format rdc

Sponsors

Details

Repository
github.com/hkuds/cli-anything
Categories
Debugging, CLI & Terminal
First seen
Jun 3, 2026

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