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Eve Job Lifecycle

This gives Claude the commands to run Eve's job system, which uses an explicit phase model from idea through done. You get creation with parent/child hierarchies, dependency management, and a submit/approve review flow. The agent control signals are the interesting bit: Claude can emit a json-result block to signal waiting, success, or failed states, which means it can actually coordinate async work instead of just firing off commands and hoping. Use this when you need structured task management with real dependencies, not just a todo list. The phase system is opinionated but that's the point.

skills.sh installs
310
last updated
Aug 21, 2026

Install

$ npx -y skills add incept5/eve-skillpacks --skill eve-job-lifecycle --agent claude-code

Installs into .claude/skills of the current project.

Files

Eve Job Lifecycle

Use jobs as the unit of work and keep phases explicit.

Phases

  • idea -> backlog -> ready -> active -> review -> done or cancelled
  • Jobs default to ready and can be scheduled immediately.

Create jobs

  • eve job create --description "..."
  • Add details with --project, --priority, --phase, --labels, --review.
  • Create sub-jobs with eve job create --parent <job-id> --description "...".

Update and complete

  • eve job update <id> --phase <phase>
  • eve job submit <id> --summary "..."
  • eve job approve <id> or eve job reject <id> --reason "..."
  • eve job close <id> --reason "..."
  • eve job cancel <id> --reason "..."

Dependencies

  • eve job dep add <job> <blocking-job>
  • Use dependencies only for true blockers.
  • Inspect with eve job dep list <id>.

Agent control signals

  • Emit a fenced json-result block with eve.status as waiting, success, or failed.
  • Return waiting only after dependencies exist.

Sponsors

Details

Repository
github.com/incept5/eve-skillpacks
Categories
Git & Pull Requests, Code Review & Quality
First seen
Jun 3, 2026

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