
Eve Orchestration
This is the orchestration playbook for Eve Horizon's job decomposition model. It walks you through depth-based recursion (EPIC = 3 levels, Story = 2), how to spawn child jobs with fully self-contained descriptions, and when to parallelize versus execute directly. The key insight is context protection: orchestrators plan and dispatch, they don't read large files or accumulate outputs. You set a target depth at the root, pass it down, and each job decides whether to decompose or execute based on where it sits in the tree. Relations encode dependencies, control signals manage waiting states, and the default is direct execution unless parallelism or scope genuinely demands splitting. Useful if you're building multi-step workflows and need a mental model for how decomposition and blocking should work together.
- skills.sh installs
- 319
- last updated
- Aug 21, 2026
Install
$ npx -y skills add incept5/eve-skillpacks --skill eve-orchestration --agent claude-codeInstalls into .claude/skills of the current project.
Files
Eve Orchestration
This skill explains how to orchestrate complex work in Eve Horizon by spawning child jobs, managing dependencies, and maximizing parallel execution while respecting depth limits.
Core Principles
- Parent sets a target depth and passes it to children.
- Each job decides its own decomposition based on scope and depth.
- Parallelize by default when tasks can proceed independently.
- Use relations to encode true dependencies, not preference.
- Leaf jobs execute; parent jobs orchestrate and wait.
- Orchestrators stay lightweight — dispatch work, don't accumulate it.
When to Orchestrate vs Execute Directly
Not every job needs decomposition. Use this heuristic:
Sponsors
Details
- Repository
- github.com/incept5/eve-skillpacks
- Category
- Automation & Workflows
- First seen
- Jun 3, 2026
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