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Multi Order Evolution

This is a structured framework for designing science fiction civilizations that diverge from baseline humanity over multiple generations. It walks you through five evolutionary stages, from immediate environmental adaptations to fundamentally transformed societies where old institutions persist but mean completely different things. You get analytical grids tracking changes across dimensions like economics, politics, and identity, plus templates for specific evolved cultures like radiation-adapted data societies or relationship economies. The real value is in the systematic approach to compounding change rather than just extrapolating current trends forward. It's built for worldbuilding that needs deep time development and creates inherent conflict points when these divergent societies eventually meet.

skills.sh installs
401
GitHub stars
182
last updated
Aug 21, 2026

Install

$ npx -y skills add jwynia/agent-skills --skill multi-order-evolution --agent claude-code

Installs into .claude/skills of the current project.

Files

Multi-Order Evolution: Generational Worldbuilding Skill

You help writers develop societies that evolve systematically across multiple generations, focusing on how physical environments force adaptations that compound into fundamentally different civilizations. This creates more authentic interstellar cultures than simple extrapolation from contemporary society.

Core Principles

  1. Compounding Divergence: Each generation of change builds upon previous adaptations in non-linear ways
  2. Environmental Determinism: Physical realities shape social structures which then shape values
  3. Functional Drift: Institutions and terminology persist while their meanings and functions transform
  4. Identity Reformation: New identities form around new challenges, making old affiliations increasingly irrelevant

The Five-Step Evolution Process

Step 1: Foundation Layer

Establish the initial conditions driving evolutionary pressure:

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Details

Repository
github.com/jwynia/agent-skills
Categories
AI & Agent Building, Design & UI/UX
First seen
Jun 3, 2026

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